Quick Answers
- What is it: Operant conditioning is a type of learning where behavior is shaped by its consequences.
- Who created it: B.F. Skinner, who expanded on Edward Thorndike’s “Law of Effect” (the principle that a rewarded behavior is repeated).
- Key concept: Operant conditioning shapes behavior through reinforcement (which aims to increase a behavior) and punishment (which aims to decrease a behavior).
Operant conditioning, also known as instrumental conditioning, is a form of associative learning. An organism learns to associate a behavior with its consequence.
When an action is followed by a reward, we’re more likely to repeat it; when it’s followed by a punishment, we tend to avoid it.
- Reinforcement: A consequence that strengthens a behavior, making it more likely to occur in the future.
- Punishment: A consequence that weakens a behavior, making it less likely to occur in the future.
B.F. Skinner’s theory of operant conditioning shows how rewards and consequences shape behavior, from animal tricks to human motivation at school and work.
How It Works
Skinner (1938) called behavior that operates on the environment to produce consequences operant behavior. It is essentially voluntary.
Respondent behavior, by contrast, is triggered automatically by environmental stimuli, as in classical conditioning. Skinner saw the learner as far more active than Pavlov or Watson did. Classical conditioning works on reflexes; operant conditioning works on voluntary action.
The Foundation: Thorndike’s Law of Effect
Thorndike’s Law of Effect serves as the foundational principle upon which B.F. Skinner built his entire theory of operant conditioning.
Thorndike’s law, developed from his puzzle box experiments with cats, is the core idea that links behavior to its outcomes. It states:
-
Satisfying Effect: Behavior that is followed by pleasant consequences is likely to be repeated (strengthened).
-
Discomforting Effect: Behavior that is followed by unpleasant consequences is less likely to be repeated (weakened).
In essence, the Law of Effect introduced the idea of learning by consequences. The consequences of a response determine how likely that response is to happen again.
Thorndike’s own experiments with cats show the law at work.
- Aim: Thorndike (1898) wanted to study animal learning objectively and test whether animals escape confinement through reasoning or through a gradual, mechanical process.
- Method: Food-deprived cats were placed repeatedly in puzzle boxes and could reach visible fish only by operating a latch, lever, or loop of string. Thorndike timed every escape.
- Results: At first the cats behaved randomly until they operated the release by chance. In one box, escape time then fell steadily from about 5 minutes to about 5 seconds after 10–20 trials, with no sudden flash of insight.
- Conclusion: Learning was gradual trial and error. Satisfying consequences “stamp in” a response, and discomforting ones “stamp it out.”
The smooth learning curve made a strong case for gradual, associative learning, at a time when animal psychology relied on anecdote. But “satisfying” and “discomforting” describe the animal’s inner states, and the visible fish confounds learning with motivation.
Skinner’s Innovation: The Operant Conditioning Chamber
Skinner replaced Thorndike’s subjective terms (“satisfying” and “discomforting”) with the observable, functional terms: Reinforcement (to strengthen a behavior) and Punishment (to weaken a behavior).
Skinner (1938) studied operant conditioning by conducting experiments using animals, which he placed in a Skinner Box.
The chamber differed from Thorndike’s puzzle box. It was designed for a rat or pigeon to do things in, rather than escape from.
It held a lever (for rats) or an illuminated pecking disc (for pigeons), a food dispenser and, in some studies, an electrifiable floor. That gave Skinner total control. He could deliver a consequence the instant a response occurred.

A Skinner box, also known as an operant conditioning chamber, is a device used to objectively record an animal’s behavior in a compressed time frame. An animal can be rewarded or punished for engaging in certain behaviors, such as lever pressing (for rats) or key pecking (for pigeons).
The ABC Contingency and Three Types of Consequences
Skinner (1953) analyzed every operant in three linked terms, known as the ABC of operant conditioning:
- Antecedent: the situation before the behavior, such as a lever or a light.
- Behavior: the response the animal emits, such as pressing the lever.
- Consequence: what follows the behavior, either reinforcement or punishment.
Classified by their effect on future behavior, consequences fall into three types:
-
Reinforcers (Positive or Negative): Increase the likelihood of the behavior being repeated.
-
Punishers (Positive or Negative): Decrease the likelihood of the behavior being repeated.
-
Neutral Operants: Have no effect on the future likelihood of the behavior.
We all experience how reinforcers and punishers shape our behavior from an early age.
As children, we often experimented with different actions and quickly learned which ones brought rewards and which led to unpleasant outcomes.
For instance, imagine you tried smoking at school.
Suppose the main consequence was approval from the group you wanted to join. That social acceptance would act as a positive reinforcer, making you more likely to smoke again.
Now suppose you were caught instead. Punishment from teachers, suspension, and your parents’ disapproval would make you far less likely to repeat the behavior.
Positive Reinforcement
Primary vs. Secondary Reinforcers
In positive reinforcement, a behavior is strengthened because it is followed by a rewarding stimulus, increasing the likelihood that the behavior will be repeated.
-
Primary reinforcers are naturally rewarding because they satisfy basic biological needs such as food, water, or warmth. These reinforcers do not need to be learned.
-
Secondary reinforcers acquire their power through association with primary reinforcers. Examples include money, grades, or praise. Although they do not directly satisfy a biological need, they can be equally powerful motivators because they represent access to primary rewards.
Skinner’s Rat Experiment (Positive Reinforcement)
Skinner demonstrated positive reinforcement using his famous Skinner Box experiment.
He placed a hungry rat inside a box containing a lever. As the rat explored, it accidentally pressed the lever, causing a food pellet to drop into a tray. No lesson was needed.
After several trials, the rat quickly learned to press the lever deliberately to obtain food. The reward of food acted as a positive reinforcer, strengthening the lever-pressing behavior.
This experiment illustrated how consistent reinforcement can shape behavior through learned associations.
Everyday Example
Positive reinforcement is common in daily life.
For example, if a teacher gives a student £5 each time they complete their homework, the reward strengthens the behavior of doing homework.
Over time, the student becomes more likely to repeat this action, demonstrating how reinforcement encourages desired behaviors.
The Premack Principle
The Premack Principle expands on positive reinforcement. A preferred, high-probability activity can be used to motivate a less preferred, low-probability one.
For instance, a child might be told, “First eat your vegetables, then you can have dessert.”
This approach is often called “Grandma’s Rule.” It links a desirable activity (eating dessert) to a less enjoyable one (eating vegetables), increasing the likelihood of the less preferred behavior.
The Premack Principle is one of the most effective, positive strategies for behavior modification. It uses natural preferences, rather than punishment, to shape behavior.
Reward Dependency and Intrinsic Motivation
Continuous external rewards can create “reward dependency,” where people perform a task only for the incentive rather than personal satisfaction. In schools and workplaces, this reliance can diminish intrinsic motivation, and behavior often wanes once the rewards stop.
Overusing external reinforcers can overshadow a person’s own internal drive, sometimes undermining long-term engagement or creativity. Rewards can backfire. This is the seed of the overjustification effect covered later (Lepper, 1983): rewarding an already-enjoyable task can undermine motivation. Balancing extrinsic rewards with a learner’s own interests sustains change.
The Neurobiology of Reinforcement
Reinforcement is a neural process as well as a behavioral one. Midbrain dopamine neurons signal a reward-prediction error: the difference between the reward received and the reward expected.
Schultz, Dayan, and Montague (1997) recorded these cells and found three patterns:
- Unexpected reward: the neurons fire.
- Reliable cue: firing shifts to the cue that predicts the reward.
- Omitted reward: firing dips below baseline when a predicted reward fails to arrive.
This maps closely onto Skinner’s principles. Reinforcement strengthens behavior most when an outcome is better than predicted, which helps explain why unpredictable (variable) schedules are so potent. Extinction proceeds as omitted rewards drive prediction errors negative.
The dopamine system therefore offers a biological basis for the law of effect. It also links operant learning to reinforcement learning, the computational framework of the same name.
Negative Reinforcement
Negative reinforcement involves the removal or avoidance of an unpleasant stimulus following a behavior, which strengthens that behavior.
It is called “negative” not because it’s bad, but because something unpleasant is taken away, making the outcome rewarding to the individual.
In other words, negative reinforcement increases the likelihood of a behavior because it helps a person or animal escape or prevent discomfort.
Imagine you have a rule: if you forget to do your homework, you must give your teacher £5. To avoid losing the money, you start completing your homework on time. The removal of the unpleasant consequence (paying £5) negatively reinforces the desired behavior (doing your homework).
Skinner’s Rat Experiment (Negative Reinforcement)
Skinner demonstrated negative reinforcement using his Skinner Box experiment.
He placed a rat in a box with an electrified floor that delivered a mild electric current. As the rat moved around, it accidentally pressed a lever, which immediately switched off the current. The shock stopped.
After several trials, the rat quickly learned to press the lever as soon as it was placed in the box.
The removal of the unpleasant stimulus (the shock) reinforced the lever-pressing behavior, making it more likely to occur again.
Escape and Avoidance Learning
Skinner also showed how negative reinforcement could involve avoiding unpleasant experiences altogether.
In a variation of the experiment, a light was turned on just before the electric current was activated.
The rat learned to press the lever when the light appeared, preventing the current from turning on in the first place.
-
Escape learning: Performing a behavior to end an unpleasant stimulus (e.g., pressing the lever to stop the shock).
-
Avoidance learning: Performing a behavior to prevent the unpleasant stimulus from occurring (e.g., pressing the lever when the warning light appears).
Both forms of learning show that negative reinforcement strengthens behavior by letting the organism avoid or escape discomfort. That is an important distinction from punishment, which aims to weaken behavior.
The Two-Factor Theory of Avoidance
Avoidance learning raises a puzzle. How can something that never happens reinforce a response? The two-factor theory (Mowrer, 1960; Gray, 1975) answers this by combining classical and operant conditioning.
Picture a shuttle box with two compartments. A warning signal precedes a shock in one side. The animal first learns to fear the signal through classical conditioning.
It then learns to jump the barrier, a response that is negatively reinforced because it ends the fear before the shock arrives. The escape stops the fear.
This two-step account is central to behavioral explanations of how phobias are maintained. The avoidance response keeps working, and keeps getting reinforced, because it stops the person from ever discovering the feared outcome would not occur.
Punishment
In operant conditioning, punishment is any consequence that reduces the likelihood of a behavior being repeated in the future.
It works by making a behavior less appealing or more unpleasant to perform.
The effectiveness of punishment depends on several factors: timing, consistency, intensity, and context. Timing matters most.
Punishment works best when it is applied immediately and consistently after the unwanted behavior. Excessive or harsh punishment, though, can cause fear, avoidance, or aggression instead of real behavior change.
The table below summarizes all four consequences. The two forms of punishment are then explained in turn.
| Consequence | What happens | Effect on behavior | Example |
|---|---|---|---|
| Positive reinforcement | Add a pleasant stimulus | Increases | Praise for good work |
| Negative reinforcement | Remove an unpleasant stimulus | Increases | Turning off a blaring alarm |
| Positive punishment | Add an unpleasant stimulus | Decreases | Giving extra chores after misbehavior |
| Negative punishment | Remove a pleasant stimulus | Decreases | Taking away a games console |
-
Positive Punishment:
- Positive punishment means adding an unpleasant stimulus right after a behavior, to make that behavior less likely to happen again.
- It aims to weaken the target behavior by associating it with an undesirable consequence.
- Example: A child receives a scolding (an aversive stimulus) from their parent immediately after hitting their sibling. This is intended to decrease the likelihood of the child hitting their sibling again.
-
Negative Punishment:
- Negative punishment means removing a desirable stimulus right after a behavior, to make that behavior less likely to happen again.
- It aims to weaken the target behavior by taking away something the individual values or enjoys.
- Example: A teenager loses their video game privileges (a desirable stimulus) for not completing their chores. This is intended to decrease the likelihood of the teenager neglecting their chores in the future.
There are many problems with using punishment, such as:
- Behavior Is Suppressed, Not Forgotten: Punishment suppresses a response in the short term without weakening it (Estes, 1970). Once the punishment stops, the undesired behavior often reemerges.
- Risk of Fear and Aggression: Punishment may generate fear, avoidance, or aggression, potentially normalizing aggression as a way to cope with problems (Campbell & Church, 1969).
- Lack of Guidance: Punishment only shows what not to do. It does not teach the desired alternative. Reinforcing that alternative works best (Azrin & Holz, 1966).
Skinner (1953) argued that reinforcement is far more potent than punishment. You cannot teach anything new by punishment alone. He urged teachers and parents to reward desirable behavior, “catching students being good,” rather than suppress undesirable behavior.
Habituation and Continuous Punishment
Habituation helps explain why continuous punishment often loses its effectiveness if applied too frequently or predictably.
If an individual is punished every time a behavior occurs, they may initially suppress that behavior. With repeated exposure, though, the emotional or motivational impact of the punishment can fade.
The person becomes desensitized to the punishment. It is much like how one stops noticing background noise.
In operant conditioning terms:
-
Continuous punishment can lead to habituation, reducing the aversive stimulus’s power over time.
-
Intermittent punishment (occasional and unpredictable) tends to remain more effective because the individual cannot anticipate it and thus doesn’t fully adapt.
So, while reinforcement often benefits from consistency, punishment is subject to diminishing returns when it becomes predictable, partly due to habituation.
Negative Reinforcement vs. Punishment: The Key Distinction
The key distinction between negative reinforcement and punishment is in their effect on future behavior:
-
Negative Reinforcement = Increases the likelihood of a behavior being repeated.
-
Punishment = Decreases the likelihood of a behavior being repeated.
The confusion arises because both processes involve an aversive or unpleasant stimulus, but the way that stimulus is used fundamentally changes the outcome.
A simple memory aid: “positive” and “negative” mean a stimulus is added or removed, while “reinforcement” and “punishment” mean behavior is strengthened or weakened.
Examples of Operant Conditioning
1. Positive Reinforcement (Social Media ‘Likes’)
Users on social media platforms often post content in anticipation of receiving “likes,” comments, and shares.
These notifications act as small rewards, encouraging users to continue posting and staying active on the platform.
2. Positive Reinforcement (Sports Coaching)
Suppose you are a coach and want your team to improve their passing accuracy in soccer.
When the players execute accurate passes during training, you praise their technique.
This positive feedback encourages them to repeat the correct passing behavior.
3. Positive Reinforcement (Pet Training)
Training a cat to use a litter box can be achieved by giving it a treat each time it uses it correctly. The cat will associate the behavior with the reward and likely repeat it.
Professional trainers add a clicker, a secondary reinforcer that marks the exact instant of the correct response before food follows (Skinner, 1951). Guide-dog, police-dog and marine-mammal training rest on the same principles.
4. Negative Punishment (Teen Curfew)
If teenagers stay out past their curfew, their parents might take away their gaming console for a week.
Losing the console increases the likelihood they will respect curfew in the future to avoid losing something they value.
The scenario fits negative punishment because:
- The parents are removing something pleasant (the gaming console)
- This is done to decrease an undesired behavior (breaking curfew)
- The teen is motivated to follow curfew in the future to avoid losing something they value
5. Negative Reinforcement (Teen Curfew)
If teenagers stay out past their curfew, their parents might nag them. Once the teen starts coming home on time, the parents stop nagging, removing something unpleasant.
The parents remove something unpleasant (nagging) to increase a desired behavior (respecting curfew).
The scenario fits negative reinforcement because:
- Something unpleasant (nagging) is being removed
- This removal occurs when the teen performs the desired behavior (respecting curfew)
- The removal of the unpleasant stimulus increases the likelihood of the desired behavior continuing
6. Positive Punishment (to Discourage Tardiness)
A manager might require chronically late employees to complete extra paperwork or tasks each time they arrive past their start time.
This additional burden (the unpleasant stimulus) is introduced in direct response to lateness, aiming to discourage employees from repeating the behavior.
The scenario fits positive punishment because:
- Something unpleasant (extra paperwork or tasks) is being added or introduced
- This addition occurs as a direct consequence of an undesired behavior (arriving late)
- The purpose is to decrease the frequency of the undesired behavior (tardiness)
In behavioral psychology, positive punishment means adding an unpleasant stimulus after an unwanted behavior. This makes that behavior less likely to happen again.
The key components that make this positive punishment:
- “Positive” in this context means addition (adding something)
- “Punishment” means the goal is to decrease a behavior
- The extra work serves as an aversive stimulus that employees will want to avoid
This differs from the other three consequence types:
- Positive reinforcement: adding something pleasant to increase behavior.
- Negative reinforcement: removing something unpleasant to increase behavior.
- Negative punishment: removing something pleasant to decrease behavior.
7. Ineffective Punishment (Child’s Eating Habits)
Your child refuses to finish their vegetables at dinner. You punish them by withholding dessert, but the child still refuses to eat vegetables next time.
The punishment seems ineffective in shaping the desired behavior.
Here’s why it’s ineffective:
- Lack of behavior change: Despite implementing a punishment (withholding dessert), the child continues to refuse eating vegetables in future meals.
The key indicator of effectiveness in behavioral modification is whether the undesired behavior decreases over time.
- Punishment without learning: The child may be willing to accept the punishment (no dessert) rather than comply with eating vegetables. This suggests the aversiveness of eating vegetables outweighs the reward of dessert.
- Possible reinforcement: The child might be reinforced by the attention received during the power struggle. Or they may simply be reinforced by successfully avoiding something they dislike.
- Failure to address underlying issues: The punishment doesn’t address why the child refuses vegetables (taste preferences, texture sensitivities, desire for autonomy, etc.).
For punishment to be effective, it typically needs to be:
- Immediate
- Consistent
- Proportionate
- Paired with positive reinforcement of alternative behaviors
- Accompanied by clear communication about desired behaviors
8. Premack Principle Application:
- You could motivate your child to eat vegetables by offering an activity they love after they finish their meal.
- For instance, for every vegetable eaten, they get an extra five minutes of video game time. They value video game time, which might encourage them to eat vegetables.
This is an example of the Premack Principle because:
-
High-probability behavior as reinforcer: A frequent behavior, like playing video games, reinforces a less frequent one, like eating vegetables. Video game playing, which the child already wants to do, reinforces vegetable eating, which the child resists.
-
Contingency relationship: The principle sets up a clear “first this, then that” rule. The child completes the less preferred activity first, then gains access to the preferred one.
-
Natural reinforcement: The reinforcer, video game time, is something the child already enjoys. That makes it natural and meaningful rather than artificial.
-
Proportional reward: Each vegetable eaten earns five extra minutes of game time, a clear, proportional link between behavior and reward.
-
Positive approach: Unlike punishment-based strategies, this approach encourages the desired behavior through positive means. It tends to work better for long-term change and avoids negative feelings about eating vegetables.
Other Premack Principle Examples:
- A student who dislikes history but loves art might earn extra time in the art studio for each history chapter reviewed.
- For every 10 minutes a person spends on household chores, they can spend 5 minutes on a favorite hobby.
- For each successful day of healthy eating, an individual allows themselves a small piece of dark chocolate at the end of the day.
- A child can choose between taking out the trash or washing the dishes. Giving them the choice makes them more likely to complete the chore willingly.
Skinner’s Pigeon Experiment
B.F. Skinner conducted several experiments with pigeons to demonstrate the principles of operant conditioning.
One of the most famous of these experiments is often colloquially referred to as “Superstition in the Pigeon.”
Skinner used the experiment to explore non-contingent reinforcement. The observations resembled human superstitions.
Non-contingent reinforcement (NCR) refers to a method in which rewards (or reinforcements) are delivered independently of the individual’s behavior. In other words, the reinforcement is given at set times or intervals, regardless of what the individual is doing.
- Aim: Skinner set out to test what happens when reinforcement is delivered independently of behavior, a procedure now called non-contingent reinforcement.
- Method: Pigeons were reduced to 75% of their well-fed weight, then placed in a cage with a food hopper presented for five seconds at a time. Food arrived at regular intervals regardless of what the pigeon was doing.
- Results: Each pigeon developed its own ritual, such as turning counter-clockwise or thrusting its head into a cage corner. Shorter intervals produced faster, more defined conditioning, and longer intervals no longer weakened an established ritual.
- Conclusion: A behavior can be strengthened by pure coincidence, with no real cause-and-effect link to the reward. The coincidence was enough.
Skinner drew a direct parallel with human superstition: a card player’s lucky ritual, or a bowler who gestures to influence a ball already in motion.
The study shows how blind reinforcement is to whether a response actually caused the reward. It also draws a clear parallel between animal and human behavior.
It elegantly shows that contiguity alone is enough for conditioning. Later researchers argued that some rituals may partly reflect species-typical behaviors during waiting rather than pure operant shaping. That qualifies the demonstration but does not overturn it.
Schedules of Reinforcement
Imagine a rat placed in a “Skinner box.”
In operant conditioning, if pressing a lever is no longer followed by a food pellet, the rat will eventually stop pressing it.
In other words, the behavior is extinguished. Extinction means the learned behavior fades without reinforcement. A person might likewise stop working if unpaid.
Behaviorists found that the pattern of reinforcement, how and when rewards are given, has powerful effects. It shapes both the rate of learning and the resistance to extinction.
In a classic study, Ferster and Skinner (1957) systematically varied the timing and frequency of reinforcement. Different schedules produced distinct, reproducible behavioral patterns.
- The Response Rate: the rate at which the rat pressed the lever, or how hard the rat worked.
- The Extinction Rate: the rate at which lever pressing dies out, or how soon the rat gave up.
- Aim: Ferster and Skinner (1957) set out to show systematically how different patterns of reinforcement control the rate and persistence of responding.
- Method: They reinforced pigeons and rats in the operant chamber under continuous and partial schedules. Schedules differed in whether reward depended on a number of responses (ratio) or elapsed time (interval), and whether the requirement was fixed or variable.
- Results: Each schedule produced its own reproducible pattern of response rate and resistance to extinction, as the sections below show.
- Conclusion: Continuous reinforcement gives fast learning but fast extinction. Partial schedules are slower to learn but far more persistent, and variable schedules persist longest.
The method mattered as much as the schedules. Earlier apparatus, such as Thorndike’s puzzle box, imposed discrete trials that the experimenter defined and timed. That hid the rate of responding.
In a free-operant procedure, the animal can respond at any time. Its rate of responding became the basic measure, not trial-completion time or error count (Skinner, 1963).
Responses were logged as a cumulative record. In it, “rate and changes in rate are visible at a glance over substantial periods of time” (Skinner, 1963).
Skinner found that variable-ratio reinforcement produces the slowest rate of extinction (i.e., people will continue repeating the behavior for the longest time without reinforcement).
The type of reinforcement with the quickest rate of extinction is continuous reinforcement.
This pattern is the partial-reinforcement extinction effect. Behaviors learned on partial (intermittent) schedules take longer to acquire but resist extinction far better than those learned on continuous reinforcement.
Variable schedules produce the steadiest responding because the organism cannot predict when the next reward will come.
The practical lesson is simple. Use continuous reinforcement to teach a new response, then shift gradually to a partial schedule so the behavior lasts.
The table compares the five main schedules.
| Schedule | Rule | Response rate | Resistance to extinction | Human example |
|---|---|---|---|---|
| Continuous | Every response is reinforced | Slow but steady | Very low (quickest to extinguish) | A tip for every customer |
| Fixed ratio | Reinforced after a fixed number of responses | Fast, with a pause after each reward | Medium | Piece work; sales commission |
| Variable ratio | Reinforced after an unpredictable number of responses | Very fast and steady | Very high (slowest to extinguish) | Gambling; social media notifications |
| Fixed interval | Reinforced for the first response after a fixed period | Medium; speeds up as the interval elapses, then pauses (a “scallop”) | Medium | Weekly or monthly pay |
| Variable interval | Reinforced for the first response after an unpredictable period | Fast and very stable | High (slow to extinguish) | Checking email |
(A) Continuous Reinforcement
An animal or human is positively reinforced every time a specific behavior occurs. For example, a pellet is delivered every time a lever is pressed, then food delivery is shut off.
- Response rate is SLOW
- Extinction rate is FAST
(B) Fixed Ratio Reinforcement
Behavior is reinforced only after it occurs a set number of times, for example after every fifth correct response. A child might receive a star for every five words spelled correctly.
- Response rate is FAST
- Extinction rate is MEDIUM
(C) Fixed Interval Reinforcement
One reinforcement is given after a fixed time interval providing at least one correct response has been made.
An example is being paid by the hour. In the Skinner box, a pellet might be delivered every 15 minutes if at least one lever press was made. Food delivery is then shut off.
- Response rate is MEDIUM
- Extinction rate is MEDIUM
(D) Variable Ratio Reinforcement
Behavior is reinforced after an unpredictable number of times, as in gambling or fishing.
- Response rate is FAST
- Extinction rate is SLOW (very hard to extinguish because of unpredictability)
(E) Variable Interval Reinforcement
Once at least one correct response has been made, reinforcement is given after an unpredictable amount of time, for example every 5 minutes on average.
An example is a self-employed person being paid at unpredictable times.
- Response rate is FAST
- Extinction rate is SLOW
Extinction, Spontaneous Recovery, and Stimulus Control
Extinction happens when reinforcement stops and the learned behavior fades. How quickly it fades depends on reinforcement history. Continuously reinforced behaviors extinguish fastest, and variable-ratio behaviors slowest.
Extinguished behavior can return. Spontaneous recovery is the reappearance of an extinguished response after a rest interval, as in classical conditioning (Skinner, 1938).
Operant behavior also comes under stimulus control. Once lever pressing has been reinforced, it becomes more likely in the presence of the stimuli that signaled reinforcement. The response is never certain, only more probable.
A discriminative stimulus is a signal in whose presence a response is reinforced but in whose absence it is not. A rat reinforced only when a light is on comes to press the lever only when the light is on (Skinner, 1953).
Generalization means responding similarly to similar stimuli. Discrimination means responding differently to different stimuli. Both occur in operant as well as classical conditioning.
Applications In Psychology
1. Behavior Modification Therapy
Behavior modification is a set of therapeutic techniques based on the principles of operant conditioning (Skinner, 1938, 1953).
The core idea is that behavior can be changed by altering the environmental events that follow it. Consequences reinforce desired behaviors and reduce undesired ones.
However, this isn’t as simple as it sounds. Always reinforcing desired behavior, for example, can become a form of bribery if not applied carefully.
There are two main types of reinforcement:
-
Primary reinforcement: A reward that naturally strengthens behavior (e.g., food, comfort).
-
Secondary reinforcement: A stimulus that becomes rewarding because it leads to a primary reinforcer (e.g., money, tokens, praise).
Common behavior modification techniques include token economies and behavior shaping.
Token Economy
A token economy is a system where specific behaviors are reinforced with tokens (secondary reinforcers) that can later be exchanged for rewards (primary reinforcers). Tokens might include stickers, points, or fake money. Rewards range from snacks to privileges or preferred activities.
The token bridges the delay between the target behavior and the primary reinforcer. It also makes it practical to reinforce many people consistently.
For example, teachers may give stickers to young children for good behavior in class. Token economies are also widely used in psychiatric hospitals and prisons to encourage positive behaviors. One landmark study shows this works.
- Aim: Ayllon and Azrin (1968) tested whether systematic reinforcement could increase adaptive behavior in chronically institutionalized psychiatric patients for whom conventional treatment had failed.
- Method: On a hospital ward, 44 female patients with schizophrenia (average 16 years hospitalized) earned tokens for self-care tasks like washing and dressing. Tokens bought privileges such as television time, and the design reversed the contingency partway through, then restored it.
- Results: Desired behaviors increased sharply under contingent reinforcement, fell when reinforcement became non-contingent, and recovered once the contingency was restored.
- Conclusion: Even severely regressed patients responded to systematic reinforcement, showing the effect was genuinely functional, not just extra attention.
The study also exposed a hidden contingency. Nursing staff had been inadvertently reinforcing withdrawn or bizarre behavior by attending to it.
Later controlled comparisons confirmed that token programs work for chronic patients (Paul & Lentz, 1977). But gains do not always last. Participants can become over-reliant on the tokens, making it harder to adjust to everyday life once the system is removed.
Because of this, staff must apply tokens fairly and consistently, ensuring equal treatment and continuity even during staff rotations.
Behavior Shaping
Behavior shaping, introduced by Skinner (1951), refers to the gradual training of complex behaviors through successive approximation. The individual is rewarded for behaviors that progressively resemble the desired response.
Each time the person or animal moves closer to the target behavior, the criteria for reinforcement become more specific. Over time, small steps accumulate into significant behavioral change.
A classroom example shows how the contingency shifts. A teacher shaping a pupil to work for a whole lesson might:
- Reward the pupil for working on task for a short period, say ten minutes of the hour.
- Gradually require longer and longer periods of work to earn the reward.
- Reward only on-task work for the entire lesson, then introduce new desirable behaviors.
This is how Skinner taught pigeons to play table tennis or turn a full circle (Skinner, 1953). Chaining extends the same logic to sequences, such as dressing or a gymnastics tumble, by reinforcing each link in order.
Skinner proposed that many forms of human and animal behavior, including language, can be explained by this process of gradual reinforcement. Chomsky (1965) later disputed that claim.
In modern therapy, shaping plays a central role in cognitive-behavioral therapy (CBT).
For example, therapists use successive approximation to help clients overcome phobias or severe anxiety. They reward small, manageable steps toward facing the feared situation until the client can confront it fully.
2. Educational Applications
In the conventional learning situation, operant conditioning applies largely to issues of class and student management, rather than to learning content. It is very relevant to shaping skill performance.
A simple way to shape behavior is to provide feedback on learner performance, e.g., compliments, approval, encouragement, and affirmation.
From Continuous to Intermittent Reinforcement
Continuous reinforcement suits students learning a new task. Initial reinforcement, such as praise, follows almost every attempt. As performance improves, reinforcement becomes intermittent, until eventually only exceptional outcomes are reinforced.
For example, a teacher who wants students to answer questions in class should praise every attempt at first, regardless of whether the answer is correct. Correctness comes later.
Gradually the teacher praises only correct answers, and over time only exceptional answers are praised.
Unwanted behaviors, such as tardiness or dominating class discussion, can be extinguished by being ignored rather than reinforced with attention.
This is not an easy task, as the teacher may appear insincere if he/she thinks too much about the way to behave.
Success matters too. It motivates future learning. However, it is important to vary the type of reinforcement given so that the behavior is maintained.
Operant Conditioning vs. Classical Conditioning
The table summarizes the main differences. The sections below explain the learning type, the learning process and the timing.
| Feature | Classical conditioning | Operant conditioning |
|---|---|---|
| Response | Elicited: triggered automatically, reflexive and involuntary | Emitted: voluntary and active |
| Learner | Passive; no reward or punishment needed | Active; learns from consequences |
| What is learned | An association between two stimuli | An association between a behavior and its consequence |
| Certainty | The stimulus is guaranteed to produce the response | The response is more or less probable, but never certain |
| What changes | New stimulus-response connections are formed | Existing response tendencies are strengthened or weakened |
| Timing | The unconditioned stimulus comes before the response, whatever the behavior | The consequence comes after the response, and only if the behavior occurs |
| Measure of strength | Response magnitude or latency | Response rate |
Learning Type
While both types of conditioning involve learning, classical conditioning is passive (automatic response to stimuli), while operant conditioning is active (behavior is influenced by consequences).
- Classical conditioning links an involuntary response with a stimulus. It happens passively on the part of the learner, without rewards or punishments. An example is a dog salivating at the sound of a bell associated with food.
- Operant conditioning connects voluntary behavior with a consequence. Operant conditioning requires the learner to actively participate and perform some type of action to be rewarded or punished. It’s active, with the learner’s behavior influenced by rewards or punishments. An example is a dog sitting on command to get a treat.
Learning Process
Classical conditioning involves learning through associating stimuli resulting in involuntary responses, while operant conditioning focuses on learning through consequences, shaping voluntary behaviors.
1. Learning by Association (Classical Conditioning):
In learning by association, a person (or animal) learns to associate two stimuli, causing a behavior change. A neutral stimulus is paired with an unconditioned stimulus that naturally triggers a response.
Over time, the person responds to the neutral stimulus as if it were the unconditioned stimulus, even when presented alone. The response is involuntary and automatic.
An example is a dog salivating (response) at the sound of a bell (neutral stimulus) after it has been repeatedly paired with food (unconditioned stimulus).
2. Learning by Consequences (Operant Conditioning):
In learning by consequences, behavior is learned based on its outcomes or consequences. The learner is active, and the response is voluntary.
Behavior followed by pleasant consequences (rewards) is more likely to be repeated, while behavior followed by unpleasant consequences (punishments) is less likely to be repeated.
For instance, if a child gets praised (pleasant consequence) for cleaning their room (behavior), they’re more likely to clean their room in the future.
Conversely, if they get scolded (unpleasant consequence) for not doing their homework, they’re more likely to complete it next time to avoid the scolding.
Timing of Stimulus & Response
The timing of the response relative to the stimulus differs between classical and operant conditioning:
1. Classical Conditioning (response after the stimulus):
In this form of conditioning, the response occurs after the stimulus.
The behavior (response) is determined by what precedes it (stimulus).
For example, in Pavlov’s classic experiment, the dogs started to salivate (response) after they heard the bell (stimulus) because they associated it with food.
2. Operant Conditioning (consequence after the response):
In this form of conditioning, the response comes first and the consequence follows, but only if the behavior occurs.
The anticipated consequence then influences whether the behavior is repeated.
It is a more active form of learning, where behaviors are reinforced or punished, thus influencing their likelihood of repetition.
For example, a child might behave well (behavior) in anticipation of a reward (consequence), or avoid a certain behavior to prevent a potential punishment.
Summary
Looking at Skinner’s classic studies on pigeons’ and rats’ behavior, we can identify some of the major assumptions of the behaviorist approach.
• Psychology should be seen as a science, to be studied in a scientific manner. Skinner’s study of behavior in rats was conducted under carefully controlled laboratory conditions.
• Behaviorism is primarily concerned with observable behavior, as opposed to internal events like thinking and emotion. Note that Skinner did not say that the rats learned to press a lever because they wanted food. He instead concentrated on describing the easily observed behavior that the rats acquired.
• The major influence on human behavior is learning from our environment. In the Skinner study, because food followed a particular behavior the rats learned to repeat that behavior, e.g., operant conditioning.
• There is little difference between the learning that takes place in humans and that in other animals. Therefore research (e.g., operant conditioning) can be carried out on animals (Rats / Pigeons) as well as on humans. Skinner proposed that the way humans learn behavior is much the same as the way the rats learned to press a lever.
Picture a layperson’s idea of psychology: people in white coats, watching rats negotiate mazes to reach their dinner. That image is behavioral psychology.
Behaviorism and its offshoots tend to be among the most scientific of the psychological perspectives. The emphasis of behavioral psychology is on how we learn to behave in certain ways.
We are all constantly learning new behaviors and how to modify our existing behavior.
Behavioral psychology studies how this learning happens.

Critical Evaluation
Operant conditioning explains a broad range of learned behaviors. But it does not fully capture internal thought processes, inherent predispositions, or the social side of learning.
Operant conditioning has three main strengths:
- Rigorous and objective: Defining behavior functionally and recording response rate automatically made learning a replicable experimental science (Skinner, 1938).
- Highly applicable: Token economies, shaping, contingency management and humane animal training all rest on it, and meta-analyses now back the applied claims (Bentzley et al., 2021).
- Well-specified variables: Schedules of reinforcement are a predictive body of law, explaining phenomena from gambling persistence to effort under monthly pay (Ferster & Skinner, 1957).
The key criticisms emphasize cognitive, biological and social considerations:
- Biological preparedness: Some associations, such as taste and illness, are learned far more readily than others (Garcia & Koelling, 1966).
- Insight: Chimpanzees solved problems in sudden bursts of understanding rather than by trial and error (Kohler, 1924).
- Observational learning: People can learn by watching others, without direct reinforcement (Bandura, 1977).
- Language: Chomsky argued that innate linguistic structures, not reinforcement, drive language acquisition (Chomsky, 1965).
- Overjustification: Extrinsic rewards can undermine intrinsic motivation (Lepper, 1983).
- Animal-to-human extrapolation: Findings from rats and pigeons may not capture human language, culture and self-awareness.
- Learned helplessness: The controllability of consequences, not only their occurrence, shapes behavior (Seligman, 1975).
- Latent learning: Rats learned a maze without reward, so reinforcement affects performance more than learning (Tolman & Honzik, 1930).
1. The Biological Challenge (Preparedness)
A key biological critique of behaviorism comes from the concept of biological preparedness (Garcia & Koelling, 1966).
Their research on taste-aversion learning showed that animals are biologically predisposed to form some associations far more readily than others. Taste and illness pair up easily. Sound and illness do not.
In their classic study, rats exposed to sweetened water followed by nausea quickly learned to avoid that flavor, even when the sickness occurred hours later.
However, the same rats did not learn to associate nausea with a light or tone paired with the drink.
These findings suggest that learning is not governed by uniform, universal laws of conditioning, as strict behaviorists proposed. Evolutionary factors instead shape what an organism can easily learn.
Biological preparedness therefore highlights the interaction between learning processes and innate biological constraints, challenging the idea that all behaviors can be explained through conditioning alone.
2. Insight and “Aha!” Moments
Kohler (1924) had chimpanzees solve problems such as retrieving food placed out of reach. They solved them in sudden bursts of insight, not through incremental trial and error.
In one example, a chimp stacked boxes or combined tools to reach a banana hanging overhead. It seemed to grasp the solution spontaneously.
These observations suggest that learning can involve cognitive restructuring and problem-solving, elements that a purely operant framework does not fully address.
3. Observational Learning
Social Learning Theory (Bandura, 1977) proposes that people can acquire new behaviors simply by observing others, without needing to experience reinforcement or punishment firsthand.
In Bandura’s classic Bobo Doll experiment, children who watched adults act aggressively toward an inflatable doll later imitated those same aggressive behaviors.
This demonstrated observational learning: learning that occurs vicariously, through watching rather than direct experience. No reward was needed.
Bandura emphasized the role of cognitive processes such as attention, memory, and motivation.
These internal factors help explain why individuals imitate certain behaviors and not others, extending beyond the limits of traditional operant conditioning.
The expectation of a future consequence, a cognitive factor, is enough to influence behavior.
Operant conditioning focuses on learning through direct consequences. Bandura argued that much of human learning is latent, formed through mental rehearsal, observation, and expectation rather than trial-and-error.
Concepts like cognitive mapping and expectancy reveal that internal mental processes play a vital role that pure behaviorism cannot fully explain.
4. Linguistic and Innate Structures
Noam Chomsky (1965) famously challenged behaviorist explanations of language acquisition. Humans, he argued, possess innate linguistic capacities, often called a “language acquisition device.”
Children around the world master grammar and syntax rapidly. Reinforcement alone cannot explain that.
Instead, the presence of universal grammar rules suggests a built-in framework guiding language development.
Operant conditioning alone cannot account for the speed and complexity of acquiring language. Inherited cognitive structures, these arguments suggest, play a crucial role too.
5. Overjustification Effect
People who are repeatedly rewarded for a task they already find enjoyable can experience the overjustification effect: a decline in intrinsic motivation (Lepper, 1983).
For example, a child who loves drawing may draw less once they start being rewarded for it with candy or praise. Once the reward is removed, motivation can drop sharply.
Extrinsic reinforcers can shape behavior in the short term. But they sometimes undermine the internal satisfaction that originally drove the activity.
6. Animal-to-Human Extrapolation
Because much of operant conditioning research involves animal subjects, rats, pigeons, and other species, critics caution against generalizing these findings directly to humans.
Human cognition is shaped by complex language, self-awareness, culture, and nuanced emotional processes, which might not be captured in animal experiments.
Basic principles of reinforcement and punishment can transfer across species. But the depth and variability of human thought mean our behavior may not always match the patterns seen in lab animals.
7. Practical Applications
Operant conditioning helps explain a wide range of behaviors, including learning, addiction, and language acquisition. It is applied in settings such as classrooms, prisons, and psychiatric hospitals through token economies.
Researchers have also developed innovative ways to use operant conditioning for improving health and changing habits:
-
Stroke Rehabilitation (Kumar et al., 2019)
A virtual-reality system rewarded patients with stars for shifting weight onto their weakened limb. In a single session, 29 patients made significantly more use of the weakened leg, a promising but small proof of concept. -
Smoking Cessation (Dallery et al., 2008)
Eight smokers were assigned to recoup a $50 deposit or earn vouchers for verified reductions in smoking. Both approaches reduced smoking equally, but the deposit contract cost less. -
Exercise and Healthy Eating (Michie et al., 2009)
A meta-regression of 122 evaluations (N = 44,747) found self-monitoring most effective, especially when combined with another self-regulation technique (effect size 0.42 vs. 0.26). Operant principles suggest adding rewards, such as TV time for every 10 minutes of exercise. -
Mobile Apps and Habit Tracking (Eckerstorfer et al., 2018)
Apps such as Habitica award points for real-life tasks. Evidence for rewards is limited. A meta-analysis of 50 trials (N = 5,997) found a small overall effect (g = 0.29), with goal-setting and self-monitoring each raising success. -
OCD Management (Twohig et al., 2010)
Within exposure-and-response-prevention treatment, reinforcing patients with OCD for resisting compulsions is an established component that can reduce obsessive behaviors.
8. Contemporary Research
Directly rewarding abstinence is now among the best-evidenced behavioral treatments for substance use.
The strongest evidence comes from systematic reviews and meta-analyses, not single studies. They sit near the top of the evidence pyramid.
Bentzley et al. (2021) reviewed treatments for cocaine use disorder. The condition has no approved medication.
They pooled 157 clinical trials (402 treatment groups, 15,842 outpatients) published between 1995 and 2017. Eleven treatment categories were compared, including psychotherapy, placebo and several drug classes.
Only contingency management, earning vouchers or privileges for biochemically verified abstinence, was significantly linked to a cocaine-negative urine test (odds ratio 2.13; 95% CI 1.62–2.80). That more than doubles the odds.
The result held in every sensitivity analysis.
A parallel Cochrane overview pooled 312 randomized smoking-cessation trials with 250,563 participants.
It found high-certainty evidence that guaranteed financial incentives raise quit rates (odds ratio 1.46; 95% credibility interval 1.15–1.85), based on 19 trials (Hartmann-Boyce et al., 2021).
Two apex-level syntheses agreeing on direct reinforcement is stronger evidence than many small single-site trials. Together they confirm the same principle at population scale.
9. Learned Helplessness
Seligman (1974/1975) gave dogs shocks they could not escape. Later, the same dogs faced a shock they could easily escape, but many did not even try.
They had learned that nothing they did changed the outcome, and that lesson carried over even when escape became possible. Seligman called this passive giving-up learned helplessness.
The finding matters because it shows that controllability, not just the shock itself, shapes behavior. It became an influential model of human depression. There, a person’s belief that their actions cannot change a bad situation may keep them stuck.
10. Latent Learning and Cognitive Maps
Latent learning shows that reinforcement is not necessary for learning.
Tolman and Honzik (1930) left one group of rats unrewarded in a maze for ten days. These rats showed no apparent progress.
On day 11 the rats were first rewarded, and their performance immediately matched that of rats rewarded throughout. The learning had been acquired all along. It stayed latent until the rats had a motive to show it.
Tolman (1948) argued that the rats had built cognitive maps, internal representations of the maze, without reinforcement. The finding separates learning from performance. Reinforcement affects what an animal does more than what it has learned.
Ethical Implications
While operant conditioning is widely used in education, therapy, business, and technology, its ethical implications raise important concerns.
Critics argue that certain applications, particularly those involving punishment, animal research, and extrinsic reward, may have unintended negative consequences.
1. The Use of Punishment: Fear, Aggression, and Emotional Harm
Punishment is often used to reduce undesirable behaviors, but it can lead to unintended emotional and psychological consequences.
Positive punishment (e.g., scolding, fines, physical punishment) can generate fear and anxiety rather than teaching constructive alternatives.
Similarly, negative punishment (e.g., loss of privileges) may create resentment rather than behavioral improvement.
- Example: In a workplace, fining employees for late arrivals may increase stress rather than improve punctuality.
- Potential Consequences: Punished behaviors may only be suppressed rather than eliminated, resurfacing in different contexts. Additionally, punishment can increase aggression, particularly if individuals learn that aggressive responses are a means of exerting control.
- Ethical Debate: Some psychologists argue that punishment should be minimized or replaced with positive reinforcement to encourage desired behaviors instead of merely discouraging negative ones.
2. Ethical Concerns in Animal Research
Much of the foundational research on operant conditioning, particularly by B.F. Skinner, was conducted on animals, such as rats and pigeons in controlled lab environments. This raises two key ethical concerns:
- Treatment of Animals: Some experiments involved food deprivation, electric shocks, and confinement, raising concerns about the ethical treatment of research animals.
- Extrapolation to Humans: Critics argue that findings from animal studies cannot always be applied directly to human behavior. Human cognition, emotions, and social influences add complexity animal studies miss.
- Example: Skinner’s use of electric shocks in avoidance learning experiments has been criticized for causing distress to animals.
- Ethical Debate: Should research that involves distressing procedures for animals be justified by potential human benefits? Today, research guidelines enforce stricter ethical standards, but past studies remain controversial.
3. Manipulation and Loss of Autonomy Through Rewards
A major ethical concern with operant conditioning is the potential for behavioral manipulation, particularly when individuals are unaware that they are being conditioned.
-
Extrinsic vs. Intrinsic Motivation: Over-reliance on external rewards (money, grades, promotions) can reduce intrinsic motivation, known as the overjustification effect. When rewards are removed, individuals may lose interest in previously enjoyable activities.
-
Unethical Use in Business & Technology: Companies use operant conditioning in advertising, workplace incentives, and social media engagement loops to subtly influence behavior.
-
Examples:
- Workplace Manipulation: Employers may use performance-based bonuses to encourage overworking without considering employee well-being.
- Social Media Addiction: Platforms like Instagram and TikTok use intermittent reinforcement (random “likes” and notifications) to keep users engaged, creating compulsive usage patterns.
- Consumer Behavior: Loyalty programs (e.g., rewards points, discounts) reinforce purchasing habits, sometimes encouraging unnecessary spending.
-
Ethical Debate: When does conditioning cross the line into coercion? Are companies and institutions ethically responsible for ensuring that reinforcement does not lead to addiction, burnout, or financial exploitation?
4. The Ethics of Using Operant Conditioning in Education & Therapy
In settings where operant conditioning is used to shape behavior, such as classrooms, therapy, and mental health treatment, ethical considerations become particularly important.
- Token Economies in Schools & Psychiatric Hospitals: Reward-based behavior systems can be effective. Critics argue, though, that they oversimplify human motivation and may not foster genuine personal growth.
- Discipline Methods: Should children and patients be conditioned to behave in ways that primarily serve institutional convenience rather than their own well-being?
- Long-Term Effects: While reinforcement strategies can improve behavior in the short term, reliance on external rewards may not foster self-discipline or critical thinking skills.
Conclusion: Balancing Effectiveness with Ethics
While operant conditioning is a powerful tool for shaping behavior, it must be applied with caution.
Minimizing harm, promoting autonomy, and ensuring that reinforcement strategies align with ethical principles are essential when implementing operant conditioning in real-world settings.
Encouraging transparency, informed consent, and a balance between extrinsic and intrinsic motivation can help ensure ethical applications of behavior modification techniques.
Key Takeaways
- Behavior modification: Operant conditioning is a learning process that changes behavior through reinforcement and punishment.
- Reinforcement and punishment: Positive and negative reinforcement increase behavior, while positive and negative punishment decrease it.
- Reinforcement schedules: The timing and pattern of rewards affect how quickly behaviors are learned and how long they last.
- Skinner’s experiments: Studies like the Skinner Box and “superstitious pigeons” show how behavior can be shaped, even by accidental rewards.
- Real-world uses: Token economies, reward systems, and consequences are applied in classrooms, workplaces, and therapy.
- Critiques and limits: Some argue operant conditioning ignores thoughts and emotions, raising ethical and cognitive concerns.
Further Reading
- Ivan Pavlov Classical Conditioning Learning and behavior PowerPoint
- Ayllon, T., & Michael, J. (1959). The psychiatric nurse as a behavioral engineer. Journal of the Experimental Analysis of Behavior, 2(4), 323-334.
References
- Ayllon, T., & Azrin, N. H. (1968). The token economy: A motivational system for therapy and rehabilitation. Appleton-Century-Crofts.
- Azrin, N. H., & Holz, W. C. (1966). Punishment. In W. K. Honig (Ed.), Operant behavior: Areas of research and application (pp. 380–447). Appleton-Century-Crofts.
- Bandura, A. (1977). Social learning theory. Englewood Cliffs, NJ: Prentice Hall.
- Bentzley, B. S., Han, S. S., Neuner, S., Humphreys, K., Kampman, K. M., & Halpern, C. H. (2021). Comparison of treatments for cocaine use disorder among adults: A systematic review and meta-analysis. JAMA Network Open, 4(5), e218049.
- Campbell, B. A., & Church, R. M. (Eds.). (1969). Punishment and aversive behavior. Appleton-Century-Crofts.
- Chomsky, N. (1965). Aspects of the Theory of Syntax. MIT Press.
- Dallery, J., Meredith, S., & Glenn, I. M. (2008). A deposit contract method to deliver abstinence reinforcement for cigarette smoking. Journal of Applied Behavior Analysis, 41(4), 609–615.
- Eckerstorfer, L., Tanzer, N. K., Vogrincic-Haselbacher, C., Kedia, G., Brohmer, H., Dinslaken, I., & Corcoran, R. (2018). Key elements of mHealth interventions to successfully increase physical activity: Meta-regression. JMIR mHealth and uHealth, 6(11), e10076.
- Estes, W. K. (1970). Learning theory and mental development. Academic Press.
- Ferster, C. B., & Skinner, B. F. (1957). Schedules of reinforcement. New York: Appleton-Century-Crofts.
- Garcia, J., & Koelling, R. A. (1966). Relation of cue to consequence in avoidance learning. Psychonomic science, 4(1), 123-124.
- Gray, J. A. (1975). Elements of a two-process theory of learning. Academic Press.
- Hartmann-Boyce, J., Livingstone-Banks, J., Ordóñez-Mena, J. M., Fanshawe, T. R., Lindson, N., Freeman, S. C., Sutton, A. J., Theodoulou, A., & Aveyard, P. (2021). Behavioural interventions for smoking cessation: An overview and network meta-analysis. Cochrane Database of Systematic Reviews, 2021(1), CD013229.
- Kohler, W. (1924). The mentality of apes. London: Routledge & Kegan Paul.
- Kumar, D., Sinha, N., Dutta, A., & Lahiri, U. (2019). Virtual reality-based balance training system augmented with operant conditioning paradigm. BioMedical Engineering OnLine, 18(1), Article 90. https://doi.org/10.1186/s12938-019-0709-3
- Lepper, M. R. (1983). Extrinsic reward and intrinsic motivation: Implications for the classroom. In J. M. Levine and M. C. Wang (Eds.), Teacher and student perceptions: Implications for learning (pp. 281–317). Hillsdale, NJ: Erlbaum.
- Michie, S., Abraham, C., Whittington, C., McAteer, J., & Gupta, S. (2009). Effective techniques in healthy eating and physical activity interventions: A meta-regression. Health Psychology, 28(6), 690–701.
- Mowrer, O. H. (1960). Learning theory and behavior. John Wiley.
- Paul, G. L., & Lentz, R. J. (1977). Psychosocial treatment of chronic mental patients: Milieu versus social-learning programs. Harvard University Press.
- Schultz, W., Dayan, P., & Montague, P. R. (1997). A neural substrate of prediction and reward. Science, 275(5306), 1593–1599. https://doi.org/10.1126/science.275.5306.1593
- Schunk, D. (2016). Learning theories: An educational perspective. Pearson.
- Seligman, M. E. P. (1974). Depression and learned helplessness. In R. J. Friedman & M. M. Katz (Eds.), The psychology of depression: Contemporary theory and research. Winston-Wiley.
- Seligman, M. E. P. (1975). Helplessness: On depression, development and death. W. H. Freeman.
- Skinner, B. F. (1938). The behavior of organisms: An experimental analysis. New York: Appleton-Century.
- Skinner, B. F. (1948). ‘Superstition’ in the pigeon. Journal of Experimental Psychology, 38(2), 168–172. https://doi.org/10.1037/h0055873
- Skinner, B. F. (1951). How to teach animals. Scientific American, 185(6), 26–29. https://doi.org/10.1038/scientificamerican1251-26
- Skinner, B. F. (1953). Science and human behavior. Macmillan.
- Skinner, B. F. (1963). Operant behavior. American Psychologist, 18(8), 503–515. https://doi.org/10.1037/h0045185
- Thorndike, E. L. (1898). Animal intelligence: An experimental study of the associative processes in animals. The Psychological Review: Monograph Supplements, 2(4), i–109. https://doi.org/10.1037/h0092987
- Tolman, E. C. (1948). Cognitive maps in rats and men. Psychological Review, 55(4), 189–208. https://doi.org/10.1037/h0061626
- Tolman, E. C., & Honzik, C. H. (1930). Introduction and removal of reward, and maze performance in rats. University of California Publications in Psychology, 4, 257–275.
- Twohig, M. P., Whittal, M. L., Cox, J. M., & Gunter, R. (2010). An initial investigation into the processes of change in ACT, CT, and ERP for OCD. International Journal of Behavioral Consultation and Therapy, 6(1), 67–83. https://doi.org/10.1037/h0100898
- Watson, J. B. (1913). Psychology as the behaviorist views it. Psychological Review, 20, 158–177.
Citation
McLeod, S. (2025, March 17). Operant conditioning: What it is, how it works, and examples. Simply Psychology. https://www.simplypsychology.org/operant-conditioning.html

